Textures are created and displayed in the Resource Browser and are saved with the file (default content is automatically imported into the file at the point of use, and displays in the Resource Browser); see Resource Libraries and Using the Resource Browser. Textures are created by defining the shaders that make up the texture.
Apply textures to an object from the Resource Browser or from the Render tab of the Object Info palette. See Applying and Mapping Textures for more information.
Textures can be associated with surface hatches to give the appearance of a texture in a monochromatic, hidden line rendering. See Hidden Line Rendering with Surface Hatches.
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