Shader |
Description |
Image |
Specifies an imported image to be used as the reflectivity shader (white is more reflective; black is less reflective); see Creating Image-based Shaders |
Backlit |
This shader is useful for lamp shades, light bulbs, and curtains that are lit from behind. Deselect Cast Shadows in the Edit Texture dialog box when using the backlit shader. |
Color |
Specifies a color to be applied as a backlit color; click the color box to select the color |
Brightness (%) |
Controls the backlit brightness |
Reflection (%) |
Sets the amount of reflection to use, or set to 0 for no reflection |
Blurriness (%) |
Sets the amount of blurriness for the reflection, or set to 0 for no blur |
Glass |
|
Edge Color |
Click the color box to set the color applied to the glass at an angle, which is seen at the edge of the glass |
Center Color |
Click the color box to set the color at the center (main) part of the glass |
Blurriness (%) |
Sets the amount of blurriness for the reflection, or set to 0 for no blur |
Glow |
The glow shader offers an alternative to creating line or area lights, and can create “neon” signs |
Brightness (%) |
Sets the amount of glow |
Emit Light |
Allows the texture to become a light source, when Indirect Lighting is enabled (View > Lighting > Set Lighting Options) |
Add Matte Reflectivity |
Creates a partially glowing light that is also lit by other light sources |
Reflection (%) |
Sets the amount of reflection to use, or set to 0 for no reflection |
Blurriness (%) |
Sets the amount of blurriness for the reflection, or set to 0 for no blur |
Metallic |
Creates metallic effects (also try colored mirror shaders for polished metal effects). Metallic effects require the presence of light objects in the drawing. HDRI background lighting will not produce metallic effects. |
Color |
Click the color box to select the metallic color |
Pattern |
Select the type of metallic pattern ● Metallic: provides a metallic paint effect (such as for car bodies) ● Brushed: provides a brushed metal appearance ● Turned: creates a machine-turned round pattern |
Reflection (%) |
Sets the amount of reflection to use, or set to 0 for no reflection |
Blurriness (%) |
Sets the amount of blurriness for the reflection, or set to 0 for no blur |
Mirror |
|
Color |
Click the color box to select the mirror color; use grayscale for a regular mirror effect, and select colors for mirrored metallic effects |
Reflection (%) |
Sets the amount of reflection to use, or set to 0 for no reflection |
Blurriness (%) |
Sets the amount of blurriness for the reflection; using a non-grayscale color and some blurriness creates an effective metallic look |
Plastic |
|
Color |
Click the color box to select the plastic color |
Brightness (%) |
Sets how bright the shader appears |
Roughness (%) |
Sets the width of shiny areas on the plastic; increase the percentage for wider shiny areas |
Reflection (%) |
Sets the amount of reflection to use, or set to 0 for no reflection |
Blurriness (%) |
Sets the amount of blurriness for the reflection, or set to 0 for no blur |
Bricks |
These parameters are the same for all shaders; for a description, see Color Shaders |
Noise |
These parameters are the same for all shaders; for a description, see Color Shaders |
Pavement |
These parameters are the same for all shaders; for a description, see Color Shaders |
Tiles |
These parameters are the same for all shaders; for a description, see Color Shaders |
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