The Sweep command rotates a 2D object around a point to create a 3D object; the pitch and angle of the sweeping motion can be adjusted. Use it to convert a single object at a time, or to convert several selected objects. While more than one object can be swept at a time, grouped objects must first be ungrouped. Locked objects must first be unlocked in order to create a sweep.
A sweep has four basic elements: a centroid (locus), an arc angle, a segment angle, and a pitch. The locus acts as the sweep’s center of rotation. If a locus is not selected, the object is swept around its left edge, or around the point farthest on the left if more than one object is selected.
After the sweep has been created, use the Edit Sweep command to relocate the locus or add a locus. Use the Object Info palette to edit the other three sweep elements (arc angle, segment angle, pitch).
If more than one object is selected when creating a sweep, the objects are automatically grouped. To edit an object within the sweep, use the Edit Sweep command.
To create a sweep:
Select the 2D object to sweep and, if created, the locus.
Select Model > Sweep.
The Create Sweep dialog box opens. Enter the sweep criteria and click OK.
Click to show/hide the parameters.