Adjusting the Camera View

The camera view settings can be fine tuned in real-time, and the display attributes specified.

To adjust the camera view:

  1. Click Fine Tune Camera View from the Object Info palette of a selected camera object.

  2. The Perspective View Controls dialog box opens. Either use the sliders or enter values to adjust the camera settings; changes are reflected automatically in the drawing. To interactively view changes as you move the sliders, render in wireframe or OpenGL render mode.

    For Camera Height, Look To Height, and Camera Distance, the slider range is proportional to the displayed value. To expand the slider range, enter a larger value.

  3. A camera object can be copied to insert additional camera views. In addition, the 2D camera display attributes can be set by fill and pen foreground and background colors in the Attributes palette. Control points adjust the field of view angle, the look-to point, and the camera name location.

RWcam_ex.png 

Fill/Pen Color Attribute
Parameter

Fill foreground

Sets the field of view angle color when the camera height is higher than the look-to height

Fill background

Sets the text color for the camera name

Pen foreground

Sets the color of the view line connecting the camera to the look-to point, as well as the color of the 3D camera representation

Pen background

Sets the color of the angle of view lines

The divergence between the apparent field of view angle and the lens field of view angle increases as the difference between the camera and look-to heights increases. When the camera and look-to heights are equal, the lens field of view angle line (dashed gray line by default) is not visible.

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Placing a Camera View

Linking the Camera View to a Sheet Layer Viewport

Setting a 3D View

Applying Colors

Managing Lights and Cameras with the Visualization Palette

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