Spot00123.pngAccessory Specifications

The accessory symbol should be a 2D/3D hybrid object. At a minimum, the symbol must contain a 2D screen representation. Keep the accessory representation as simple as possible to reduce rendering time.

The 3D portion of the accessory should be drawn as if it is hung straight down (along the Z-axis). The top of the accessory should be oriented towards the top of the drawing. 3D geometry should be drawn below the Z-axis to properly align with the front of the lighting instrument.

The Object Info palette for accessories and lighting instruments looks identical, but the Device Type differs for accessories (Accessory or Static Accessory).

Accessories should have a record attached for storing the default accessory values. The record should not contain fields that vary from instance to instance of an accessory. For example, do not add a Color Scroller channel field value unless that channel is used by all the color scrollers in the file.

The attached record should consist of the following fields:

Field

Description

Instrument type

Accessory name; this can be a specific manufacturer’s model name or number, or a generic name for the accessory, such as 6” Top Hat

Accessory type

Generic accessory category; in some cases, this can be similar, or identical to the instrument type (example accessory types include Top Hat, Barn Door, Color Scroller, Gobo Rotator, and Color Frame)

Wattage

Amount of power consumed by the accessory

Weight

Accessory weight

Other

Add fields as desired; these fields are read into the Lighting Device object if the field name in the accessory record matches the field name of the Lighting Device object

A Parts record is not required for an accessory.

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Lighting Instrument Specifications

Creating an Accessory

 

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