Applying Image Resources

Image settings are specified through the Attributes palette and applied to a 2D object through the Resource Browser or the Attributes palette. In addition, an image fill can be specified as a default class attribute (see Setting Class Properties). Some objects have the ability to apply image settings while setting the object attributes.

Applying an Image from the Attributes Palette

To apply an image resource from the Attributes palette and specify the image settings:

  1. Select the object, and then select Image from the Attributes palette fill list. To change to a different image, click the image preview bar and select a different image from a library or the current file.

  2. Att_image.png 

  3. Specify the settings for the current image by clicking the Fill Image Settings button next to the image preview box.

  4. The Image Settings dialog box opens.

  5. If desired, click Preview to view the results of the image settings.

  6. Click OK to apply the image settings.

The X and Y axes are file-based, relative to the center of the selected object. The I and J axes are image-based.

Axes.png 

Applying an Image from the Resource Browser

To apply an image resource from the Resource Browser:

  1. Select the object.

  2. From the Resource Browser, select the image to be applied. Right-click (Windows) or Ctrl-click (Mac), and select Apply from the context menu. (Alternatively, double-click the image resource to apply it to the selection or drag the image resource onto an object.)

The image settings can be edited from the Attributes palette.

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Transferring Attributes

Creating Image Resources

Mapping Image Fills

 

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