The Edit Subdivision tool is in the 3D Modeling tool set.
The tool’s modes allow you to combine many different operations to sculpt a selected subdivision primitive object into almost any shape imaginable. When the Transform mode is selected, additional modes are available for manipulating the object.
Double-click the subdivision primitive object with the Selection tool to select the object and automatically activate the Edit Subdivision tool.
Mode |
Description |
Transform |
Uses a 3D dragger to transform cage mesh faces, edges, and vertices in a variety of ways depending on the additional modes selected |
Crease |
Edits the sharpness of the cage mesh’s face, edge, or vertex to produce a smooth or sharp object |
Face Extrude |
Extrudes a cage mesh face, similar to the Push/Pull tool |
Face Split |
Splits a cage mesh face into five faces to create new cage mesh entities to edit |
Face Hole |
Creates a hole in a subdivision object’s face |
Edge Extend |
Extends an open edge of the subdivision object |
Edge Split |
Splits a cage mesh along an edge to create new cage mesh entities to edit |
Translate and Rotate |
Uses the Translate and Rotate 3D dragger to manipulate cage mesh faces, edges, and vertices to reshape and rotate the selected object |
Scale |
Uses the Scale 3D dragger to change the scale of the selected object or a designated part of the selected object |
Re-position |
Repositions the 3D dragger without affecting the selected object |
Align to Cage |
Keeps the 3D dragger aligned to the selected cage mesh entity |
Align to Working Plane |
Keeps the 3D dragger aligned to the working plane (see Understanding the Working Plane) |
After editing, the subdivision object can be converted to a generic solid or NURBS object; see Converting to Generic Solids and Converting to NURBS.
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