Standard walls can be assigned a texture, and an associated surface hatch, individually with the Render tab of the Object Info palette, or, more efficiently, through an assigned class.
To apply a texture to a wall(s) by class:
Select Tools > Organization to open the Organization dialog box.
Select the Details view option, and then select the Classes tab.
Create a class for wall objects (see Creating Classes).
With the new class selected, click Edit to open the Edit Class(es) dialog box.
Select any fill Style other than None (otherwise the texture will not render).
The texture properties of the class are set in the bottom section of the dialog box. Click the Walls tab.
Select the desired Right, Center, and Left wall surface texture from a library or the current file. Select Use Textures/Surface Hatches At Creation to apply the texture/surface hatch at wall creation. See Texture Projection and Orientation to understand how textures are applied to wall faces.
Click OK to exit the Edit Class(es) dialog box.
The new walls class displays on the Classes tab of the Organization dialog box.
Click the blank area to the left of the Class Name to make the new class active.
Click OK to exit the Organization dialog box.
Create the wall(s); see Creating Walls.
The walls are created with the specified texture for that class. Existing wall(s) can be assigned the texture through the Object Info palette. On the Render tab, select the part of the wall to texture from the Part list, and then select Class Texture from the Texture list on the Render tab.
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