As described in Creating Lighting Positions, you can create lighting position geometry by placing a Spotlight lighting pipe, ladder, or truss object. You can also create your own geometry for conversion. At a minimum, a lighting position object requires at least a 2D component; it also requires a 3D component to display correctly in 3D views. If a 2D only or 3D only object is selected when you execute the command, you will be prompted to confirm that you wish to proceed with the conversion.
When you have placed the geometry in the drawing, convert it to a lighting position object. Choose whether to create a symbol from the geometry, or to simply embed the geometry in the object. If you embed the geometry, it is easier to edit later. If you create a symbol, it is available in the Resource Manager, where you can easily insert it into the drawing again with the Lighting Position tool, or reference or export it to other files. For more information about symbols, see Symbols.
To convert lighting position geometry to a lighting position object:
To convert multiple objects to a single lighting position, select Modify > Group and group the objects first.
Select the geometry.
Select Spotlight > Object Conversion > Convert to Light Position.
The Enter Text dialog box opens; specify the name of the lighting position, and then click OK.
An alert dialog box opens; click the desired option.
● Create Symbol converts the selected object to a lighting position symbol that remains inserted in the drawing. (If multiple items were selected for conversion, each object is converted one at a time.) The symbol is automatically named using the lighting position name followed by -Sym (as in FOH-Sym), and it becomes the active symbol in the Resource Manager.
● Use Geometry converts the selected object to a lighting position object. (If multiple items were selected for conversion, each object is converted one at a time.)
If you created a symbol, you can use the Lighting Position tool to insert additional lighting positions with the same symbol, if required. See Inserting Lighting Positions .
Once a lighting position is created, lighting instruments can be placed on it. See Adding Lighting Instruments.
If the lighting position object is not a symbol, you can edit it from the Object Info palette.
To edit lighting position geometry:
Select the lighting position object, and click Edit Position Geometry from the Object Info palette. Alternatively, right-click (Windows) or Ctrl-click (Mac) on the object, and select Edit from the context menu.
The editing window opens, containing the object to be edited. A colored border around the drawing window indicates that you are in an editing mode. Edit the object, and then click Exit Profile in the top right corner of the drawing window to update the object and return to the normal drawing mode.
To replace the lighting position geometry with an existing symbol:
Select the lighting position object, and enter the name of the symbol in the Symbol Name field from the Object Info palette.
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