Using DMX controls

Command

Path

DMX Controls

DMX

When a lighting console is connected, you can use DMX to control camera views, ambient lighting, and haze direction. Up to nine saved camera views are available from the console. These virtual views are set up and stored within the .v3s file, and they must be patched into an available universe. The DMX information follows the Last Takes Precedence (LTP) priority; the latest information sent takes priority.

The DMX patch information is saved along with the camera views in the .v3s file.

To use DMX for the Vision view:

1.      Select the command.

The Setup DMX Controls dialog box opens.

2.      To activate and control the camera views, select the check box for the camera to use and specify its Universe and Channel number. There are 11 channels per DMX camera.

Channel

Coarse/Fine

Purpose

%: Function

1

 

Activation

        0–49: Deactivate Camera

        50–100: Activate Camera

2

 

Coarse

Pan Horiz

        0–0: No pan

        1–48: Pan left

        49–51: No pan

        52–99: Pan Right

        100–100: No pan

3

Fine

4

 

Coarse

Pan Vert

        0–0: No pan

        1–48: Pan down

        49–51: No pan

        52–99: Pan up

        100–100: No pan

5

Fine

6

 

Coarse

Orbit Horiz

        0–0: No orbit

        1–48: Orbit left

        49–51: No orbit

        52–99: Orbit right

        100–100: No orbit

7

Fine

8

 

Coarse

Orbit Vert

        0–0: No orbit

        1–48: Orbit up

        49–51: No orbit

        52–99: Orbit down

        100–100: No orbit

9

 

Fine

10

 

Coarse

Zoom

        0–0: No zoom

        1–48: Zoom in

        49–51: No zoom

        52–99: Zoom out

        100–100: No zoom

11

 

Fine

The view within the viewport changes to that of the selected camera.

3.      To control the ambient intensity, select the check box for this effect and specify its Universe and Channel number.

Channel

Coarse/Fine

Purpose

%: Function

1

 

Ambient

        0–0: No ambient

        1–100: Ambient value

4.      To control the speed of the haze texture image as it moves in vertical and horizontal directions, select the check box for the haze direction and specify its Universe and Channel number.

Channel

Coarse/Fine

Purpose

%: Function

1

 

Coarse

Haze Vertical Speed

        0–0: No direction

        1–48: Haze left

        49–51: No direction

        52–99: Haze right

        100–100: No direction

2

Fine

Channel

Coarse/Fine

Purpose

%: Function

1

 

Coarse

Haze Horizontal Speed

        0–0: No direction

        1–48: Haze left

        49–51: No direction

        52–99: Haze right

        100–100: No direction

2

Fine

 

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Patching

Assigning patch information

Viewing received DMX

Recording and playing DMX files

 

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