Applying image resources

Image settings are specified through the Attributes palette and applied to a 2D object through the Resource Manager or the Attributes palette. In addition, an image fill can be specified as a default class attribute (see Setting class properties).

Applying an image from the Attributes palette

To apply an image resource from the Attributes palette:

1.      Select the object, and then select Image from the Attributes palette fill list.

2.To change to a different image, click the Fill Image selector. From the Resource Selector, double-click a different image to apply it.

Att_image.png 

3.To customize the image for the selected object, click the Fill Image Settings button.

The Image Settings dialog box opens.

The X and Y axes are file-based, relative to the center of the selected object. The I and J axes are image-based.

Axes.png 

Applying an image from the Resource Manager

To apply an image resource from the Resource Manager:

1.      Select the object.

2.From the Resource Manager, right-click on the resource, and select Apply from the context menu. Alternatively, double-click on the resource or drag the resource onto an object to apply it.

The image settings can be edited from the Attributes palette.

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Transferring attributes

Creating image resources

Editing image resources

Mapping image fills

 

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