Spot00127.pngShowing gobo projections

The gobo textures and color of a selected lighting device can be projected in a rendered simulation. This rendered image allows you to preview the effect of the gobo texture.

Gobo projection requirements

To be able to project a gobo texture, the lighting device must:

●       Have one or two gobo textures specified.

●       Have its associated light source turned on (either right-click the light, and select Turn On from the context menu, or turn on the light from the Visualization palette).

●       Have Draw Beam deselected in the Object Info palette.

The following requirements must be met:

●       The design layer containing the lighting device with the gobo texture must contain 3D geometry upon which to project the texture, and the 3D object must not have a perfectly black fill (which absorbs all light).

●       Use either Fast Renderworks or Custom Renderworks.

For Custom Renderworks, at a minimum, select Shadows and Textures in the custom Renderworks settings.

To select the custom settings, select View > Rendering > Custom Renderworks Options. For more information on Custom Renderworks settings, see Custom Renderworks options.

Projecting a gobo texture

To project a gobo texture:

1.      Make all the settings and meet all the requirements described in Inserting a gobo projector, and Gobo projection requirements.

2.Select View > Rendering > Custom Renderworks.

ChurchWindow.png 

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Creating gobo textures

Editing gobo texture transparency settings

Inserting a gobo projector

 

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