Image effects

The image effects feature allows imported images (bitmaps), image resources, viewports, image textures, and image-based Renderworks backgrounds, to be easily enhanced without requiring a time-consuming full rendering or the need to export to an external image program. More than one item can be selected and adjusted at the same time.

Use the Eyedropper tool for Transferring attributes, including image effects, between bitmaps or viewports.

To adjust image effects for a selected bitmap, image resource, imported image, or viewport:

1.      Do one of the following:

       When Importing image files, click Image Effects from the Image Import Options dialog box.

       Select a bitmap object, select Apply Image Effects, and then click Image Effects from the Object Info palette.

       When Creating resources using an image, click Image Effects from the Image Import Options dialog box.

       Once an image resource exists, right-click on it from the Resource Manager and select Edit Image Effects from the Resource viewer menus.

       When modifying Viewport properties, select Apply Image Effects, and then click Image Effects from the Object Info palette, or select Edit Image Effects from the context menu. The viewport must be rendered with OpenGL or a Renderworks mode, and be updated.

       When creating an image-based color shader (see Using an image in a texture shader), click Image Effects from the Edit Image Color dialog box.

       When Creating image backgrounds, click Image Effects from the Edit Image Background dialog box.

The Image Effects dialog box opens.

2.The preview area displays the changes to the image or viewport as the sliders are adjusted. Click Preview to see the changes in the drawing, for an existing image or viewport.

3.Click Apply.

When the image effects are accessed from the Object Info palette, the effects can be toggled on and off by clicking Apply Image Effects.

 

 

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