Creating a new texture

Create custom textures from the Resource Manager, and then apply them to 3D objects to make a model look more realistic.

If you’re planning to previsualize your scene with the Vision program, use this workflow to ensure that your textures look realistic in Vision: Preparing High-Quality Textures in Vectorworks for Export to Vision 2021.

To create a texture resource:

1.From the Resource Manager, click New Resource, select Renderworks Texture, and then click Create. Alternatively, from the Resource Manager, select Renderworks Textures from the list of resource types on the Tool bar, and click New Renderworks Texture.

2.The Edit Texture dialog box opens. Specify the shader parameters.

The texture is saved with the file and displays in the Resource Manager (the texture preview in the Resource Manager uses the Flat preview object at twice the texture size for ease of identification).

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Using an image in a texture shader

Renderworks shader parameters

Editing textures and shaders

 

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