Assigning textures

Textures can display images or video from a file, or live streams from a video input.

In Vectorworks, the Vision video source can be specified with the Spotlight > Visualization > Select Vision Video Source command, or from the properties of a video screen. In the Vectorworks online help system, see “Identifying a Video Source for the Vision Program” for more information.

Assigning image or video files

To assign an image or video file to a texture:

Select one or more objects, and then click the button next to the Texture field on the Properties palette.

Navigate to the image or video file and select it.

The content displays on the selected objects. If a video file is selected, the video plays immediately and loops indefinitely.

To remove the texture file, click X next to the Texture field.

Assigning video inputs

Textures can display different types of video input, including capture cards and Network Device Interface (NDI®) protocol.

The number of NDI® inputs that can display in the scene depends on your Vision license. If more inputs are assigned than your license allows, the associated textures are rendered as black.

The Scene window status bar indicates the status of certain input types, such as the status of all NDI® inputs that are assigned to textures.

Status_scene_B.png None: No video inputs of this type are assigned.

Status_scene_G.png Good: All assigned video inputs are available.

Status_scene_Y.png Partial: Some of the assigned video inputs are unavailable.

Status_scene_R.png Bad: No assigned video inputs are available.

For these types of video input, the status of individual inputs is indicated in the Select Video Input dialog box.

To assign a video input to a texture:

With one or more objects selected, do one of the following:

Right-click in the viewport and select Assign Video Input from the context menu. From the Assign Video Input dialog box, specify a name for the texture. If the specified texture already has an assigned video input, the video displays on the selected objects. If a new name is entered, proceed to step 2.

Click the button next to the Texture field on the Properties palette. Navigate to textures\App within the Vision folder, and select a capture file. Ten .cap files are provided, and more can be created as needed. If the .cap file already has an assigned video input, the video displays on the selected objects. If the .cap file is unused, proceed to step 2.

The Select Video Input dialog box opens. All scene objects with the selected texture display a checkerboard pattern for identification. Proceed to step 5 if not cropping the video input.

Click to show/hide the parameters.Click to show/hide the parameters.

Parameter

Description

Video input list

Lists all available video inputs with a prefix indicating the type. The status is displayed for certain types, such as NDI®.

Status_dialog_G.png Good: The video input is available.

Status_dialog_R.png Bad: The video input is unavailable.

The status icon updates automatically when the status changes.

Crop Video Input

Crops the video input for display. Different portions of the same input can display on different objects, creating a split-screen effect.

Delete Cropped Video Input

Removes the selected video input from the list

Preview

Displays a preview of the selected video input and its resolution

Options

Options display for certain types of input. You can set the bandwidth for NDI® inputs. For best performance, select Low Bandwidth.

Select Crop Video Input to define the area of the video input that displays.

The Crop Video Input dialog box opens.

Either enter the right, left, top, and bottom coordinates of the desired area, or use the handles on the preview to position the video. Click OK to return to the Select Video Input dialog box.

The video crop displays, and shows its coordinates, in the list of available inputs.

Select a video input, and click OK.

The video displays on the selected objects.

To remove the assigned texture, click X next to the Texture field.

The Scene Graph palette

Preferences

Modifying video inputs

Resetting video inputs

Managing assigned video inputs

 

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