Inserting a gobo projector
A gobo projector is a lighting device with a light source and gobo texture specified.
Insert a lighting device as described in Inserting lighting devices.
From the Object Info palette of the selected lighting device, click Edit.
The Lighting Device dialog box opens; see Changing device properties. Alternatively, the parameters can be entered directly in the Object Info palette.
On the Light Information tab, select Gobo 1, and click the Resource Selector to select a gobo projection texture. Specify the Gobo 1 Rotation angle, if any.
If there is a second gobo texture, repeat step 3 for Gobo 2.
Click OK.
Turn on the embedded light source for the lighting device.
Either right-click the light, and select Edit Light from the context menu to open the Properties dialog box (and click On), or turn on the light from the Visualization palette.
To preview the effect of a color projection on the stage, indicate the Color name in the Object Info palette of a selected lighting device, without specifying a gobo texture. Render the gobo projection to project the light on the device’s focus with the specified color. The colors can be selected from the color libraries installed with the Vectorworks Spotlight product. The color code must be entered in a “Manufacturer color value” format (for example, R101). If the color value cannot be found, the color defaults to white.