Exporting in COLLADA format
Command |
Path |
Export COLLADA (3D only) |
File > Export |
This command exports 3D objects to .dae format. The .dae file and any texture image files associated with it are placed in a folder named after the .dae file. This format may provide better results than the older 3DS file format.
To export a COLLADA file:
Select the command.
The Export COLLADA Options dialog box opens. Set the parameters.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Render Mode |
Select which render mode to export. For Custom Renderworks, Artistic Renderworks, and Renderworks Styles, click Options to open the appropriate options dialog box and select the settings. |
Export |
|
All Visible Objects on All Layers |
Exports all visible 3D objects from all layers in the Vectorworks file (including objects in design layer viewports). Exclude or include specific types of objects using the check boxes; for example, export geometry but not lights. |
All Visible Objects on Active Layer |
Exports all visible 3D objects from the current layer (including objects in design layer viewports). Exclude or include specific types of objects using the check boxes; for example, export geometry but not lights. |
Selected Objects on Active Layer |
Exports only selected 3D objects from the current layer. If no objects are selected, all 3D objects from the active layer are exported. |
Scene Organization |
Select how to organize the scene in the exported model. Native Vectorworks Organization maintains the scene organization as it exists in the Vectorworks file. Sorting by texture, class, fill color, or line color facilitates different COLLADA workflows. |
Export Symbols as Render Instances (Cinema 4D export only) |
This option does not apply to COLLADA export |
Include |
Select which kinds of objects to include in the export (Backgrounds and Planar Objects only apply to Cinema 4D export) |
Specify the export file name and destination.