Importing USD files
Command |
Path |
Import USD (3D only) |
File > Import |
Universal Scene Description (USD)® is a 3D format commonly used for 3D model exchange and collaboration. The Import USD command allows users to import USD geometry, textures, and metadata into the current design layer.
If you use Vectorworks Cloud Services, the Import Reality Capture command is a quick, easy way to import files directly from your cloud storage.
To import a USD file:
Select the command and then the file (.usd, .usda, .usdc, or .usdz) to import.
The Import USD Options dialog box opens.
Click to show/hide parameters.Click to show/hide parameters.
Parameter |
Description |
Layer name |
Select an existing layer, or select New Design Layer to create a new layer for the imported object |
Class name |
Select an existing class, or select New Class to create a new class for the imported object |
Create textures |
Creates Renderworks texture resources from imported USD materials, including plain color fill textures when Create textures for colors is selected; when deselected, a color fill attribute is used |
Import as symbol |
Imports the file contents as a symbol definition in the Resource Manager; see Resource Manager and Concept: Vectorworks symbols |
Re-scale units per meter |
The units per meter is determined automatically if the value exists in the imported file. This option overrides the imported file value; enter the Units per meter. |
Offset imported model |
Offsets the imported model from the X/Y/Z coordinate values; enter the offset distances |
Redefine up axis |
The up axis is determined automatically if the up axis property exists in the imported file. This option redefines the model's up axis; select whether the up axis is Y or Z. |