Architect or LandmarkCreating a texture bed

Mode

Tool

Tool set

Texture Bed

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Site Modifiers

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Site Planning

The texture bed site modifier can convert a 2D polygon into an area of the drawing that can be textured. For example, texture a lawn with grass, a terrace with bricks, or a sand trap with sand for a photorealistic rendered appearance. To draw a texture bed, either use the Site Modifiers tool, or draw a polyline and then select the Create Objects from Shapes command (see Creating objects from shapes).

To create a texture bed:

Click the tool and mode.

Draw the texture bed.

The parameters can be edited from the Object Info palette.

Click to show/hide the parameters.Click to show/hide the parameters.

Parameter

Description

Simplification Tolerance

Enter a positive value to redefine the horizontal distance between the closest parts of two neighboring portions of the modifier. A longer distance simplifies the modifier polygon, reducing the number of source points that modify the site model. A shorter distance increases the number of source points that modify the site model. A value of 0 (zero) does not simplify the modifier.

Modifier Vertex Count

Displays the number of vertices created by the site modifier to modify the site model

Apply To

Specifies whether the site modifier applies to the existing or proposed site model

Update Site Model

Updates the site model with any site model modifications that have occurred.

If the update causes the site model contours to fall outside the minimum/maximum elevation range specified in the site model settings, an alert displays, allowing the range to be adjusted.

Configuration

Indicates the type of modifier object

Show the surface in  3D

In 3D views, represents the modifier with a 3D polygon. This is convenient when working with a modifier independently of a site model, or when it's helpful to view the site modifier on the surface of the site model in 3D views. Deselect the option to hide the geometry and display the texture bed only with its texture.

Texture Bed

 

Texture from Class

Select <Hardscape Class> to use the texture specified for the hardscape class; select a class, or create a new class, to control texture bed appearance and visibility. The indicated class should have a texture applied on the Textures pane, with Use at Creation selected. See Concept: Applying textures by class.

Information

 

Update Calculations

Updates the area and volume calculations displayed in the Object Info palette for the area of the site model located under the site modifier

Site model area and volume data

Displays the area and volume information for the site model area located under the site modifier; select the units for the area and volume. For more information, see Site model properties.

Vertex parameters

Edits the path vertices; see Editing vertex-based objects

See Creating textures for more information on textures.

To reflect the texture bed modification, click Update Site Model from the Object Info palette.

Render the model with a Renderworks render mode to see the texture bed.

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Mapping images on the site model

Images can be mapped to the surface of the site model; for example, use an aerial image of the site. Unlike the texture bed, which is a site modifier, mapping of an image texture occurs from the Render tab of the Object Info palette, and is adjusted with the Attribute Mapping tool.

To map images on the site model:

Create an image texture as described in Using an image in a texture shader.

Select the site model. From the Object Info palette, select the image texture from the Texture list on the Render tab.

Switch to a 3D view from the Views > Standard Views menu, and render the site model to view the mapped image.

Click the Attribute Mapping tool from the Visualization tool set to position, move, resize, and rotate the image texture. Mapping adjustments are constrained to the 2D texture space plane; the image cannot be skewed or tilted.

Aerial_map.png 

Mapping fills with the Attribute Mapping tool

Managing object textures from the Object Info palette

Direct texture mapping

Rendering modes

Updating a site model

Concept: Site model modification

 

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