Applying textures to walls, slabs, and roofs

Apply textures directly to components or parts of walls, slabs, roof faces, and roofs using the Texture tool, or by dragging and dropping a texture from the Resource Manager onto the object. The textures are applied differently depending on the Texture tool's mode, the Mode selected on the Render tab of the Object Info palette, and whether modifier keys are used. 

See Applying textures to objects with components for additional methods of applying textures to walls, slabs, roof faces, and roofs. The modifier keys to temporarily invoke some Texture tool modes work as described in Applying textures to objects and faces using the Texture tool; however not all modes can be used for walls, slabs, and roofs.

Result

Render pane mode

Method

Modifier keys

Texture is applied to the highlighted component

By Component

Texture tool Apply to Object mode

None

Drag and drop from the Resource Manager

None

Texture is applied to all components

By Component

Texture tool Apply to Object mode

Alt+Shift (Windows) or Option+Shift (Mac)

Drag and drop from the Resource Manager

Alt+Shift (Windows) or Option+Shift (Mac)

Texture is replaced on all components that have the same texture as the highlighted component

By Component

Drag and drop from the Resource Manager

Ctrl+Shift (Windows) or Cmd+Shift (Mac)

Texture is applied to the Overall part and all parts in the object revert to get their texture assignment from Overall

By Object

Texture tool Apply to Object mode

None

Drag and drop from the Resource Manager

None

Texture is applied to the highlighted part

By Object

Texture tool Apply to Face mode

None

Drag and drop from the Resource Manager

Ctrl (Windows) or Cmd (Mac)

Texture is replaced on all parts that have the same texture as the highlighted part

By Object

Drag and drop from the Resource Manager

Ctrl+Shift (Windows) or Cmd+Shift (Mac)

Tool

Tool set

Shortcut

Texture

Basic

Shift+T

To apply a texture to components or parts of a wall, slab, roof face, or roof: 

Select the object with components or parts to texture.

Do one of the following:

To apply texture to one or more components, on the Object Info palette Render pane, select By Component Mode.

To apply texture to one or more parts, on the Object Info palette Render pane, select By Object Mode.

For the most accurate appearance, apply texture to components, rather than parts.

Click the tool and mode, to achieve the desired result, as described in the table above.

Alternatively, drag the texture from the Resource Manager onto the component/part to apply it; use modifier keys to achieve the desired result, as described in the table above.

Click Texture on the Tool bar to select a resource from the Resource Selector.

Move the cursor over the component, which is highlighted; use modifier keys to achieve the desired result, as described in the table above.

Click to apply the texture.

The texture is applied to the component/part, and displays in the Render tab's Texture browser.

Applying textures to objects and faces using the Texture tool

Managing object textures from the Object Info palette

Textures on objects with components

 

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