Inserting escalators
Tool |
Tool set |
Escalator |
Building Shell |
The Escalator tool provides access to a variety of standard escalator types available from the Resource Manager, in addition to individual objects created using the tool. The tool can be used to create your own escalator styles (see Concept: Plug-in object styles).
To insert an escalator:
Click the tool.
Do one of the following:
Click Escalator Style on the Tool bar to select a resource from the Resource Selector.
Click Preferences to open the object properties dialog box and specify the tool’s default parameters.
The parameters can be edited later from the Object Info palette.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Style |
Replace, remove, or edit the current style, or create a new plug-in object style for this object. Editing a style changes all instances in the file that use the style. |
Hide Style Parameters |
Hides the parameters that are set by style; these cannot be edited from the dialog box or Object Info palette |
Height |
|
Height |
Directly sets the desired height of the escalator. When the escalator height is determined manually by this method, the Top Bound property of the escalator is automatically set to Layer Elevation, and the Top Offset value is modified accordingly. When the top of the escalator is bound by the layer wall height value or by a story level, the escalator height displays automatically. |
Top Bound |
Sets the vertical reference that determines the top of the escalator. The Layer Wall Height value is set by the design layer (see Setting design layer properties). Alternatively, the top of the escalator can be bound by one of the story levels defined for the story or the story above it. By setting the top of the escalator to a level type, if the elevation of the associated story changes, the height of the escalator changes automatically to match. |
Top Offset |
Sets the offset of the top of the escalator from its specified top bound height |
Bot Bound |
Sets the vertical reference that determines the bottom of the escalator. Alternatively, the bottom of the escalator can be bound by one of the story levels defined for the story or the story below it. By setting the bottom of the escalator to a level type, if the elevation of the associated story changes, the height of the escalator changes automatically to match. |
Bot Offset |
For the bottom of the escalator, sets the offset from its specified bottom bound height |
Type |
Select a generic escalator or one of the common escalator types |
Slope angle |
Select from the common slope angles available for an escalator |
Floor depth above |
Indicates the depth of the floor-to-ceiling construction on the upper floor being serviced by the escalator; this parameter affects the size of the headroom and pit in Top/Plan view |
Step width |
Select a common step width configuration |
Horizontal lead in |
Select the number of horizontal escalator steps at the bottom of the escalator |
Balustrade type |
Select the type of geometry that encloses the sides of the escalator and supports the moving handrail |
Section cut |
Select whether to display the escalator with a section break going up or down, or without a break |
Draw 3D |
In 3D views, represents the escalator with a 3D polygon |
Show pit |
Indicates whether the extents of the minimum required pit below the escalator display in Top/Plan view |
Show headroom |
Indicates whether the extents of the minimum required headroom above the escalator display in Top/Plan view |
Override Maximum Allowable Span |
Overrides the maximum allowable length of the selected escalator type; this parameter is affected by the horizontal lead-in and slope angle values, as well as the selected escalator type |
Override Maximum Height Limit |
Overrides the maximum allowable floor-to-floor height of the selected escalator type; this parameter is affected by the horizontal lead-in and slope angle values, as well as the selected escalator type |
Click on the drawing to place the object, and click again to set the rotation.
Optionally, create a style resource from the object (see Standard plug-in object styles without catalog options).