Textures, and their associated surface hatches, can be applied to the components that make up the symbol, or to the classes used by the symbol components.
To apply texture(s) to the symbol components:
Select the symbol to edit.
Select Modify > Edit Symbol.
The Edit Symbol window opens; see Editing Symbol Definitions for more information on the Edit Symbol window.
Select the first component that requires a texture.
On the Attributes palette, select any fill Style other than None (otherwise the texture will not render).
Click the Render tab from the Object Info palette.
Select the desired Texture from a library or the current file, and then edit the mapping parameters as described in Applying and Mapping Textures.
Repeat steps 3 – 6 for each component of the symbol.
Select Modify > Exit Symbol once all changes have been applied.
The new settings are applied to all instances of the symbol.
To apply textures to the symbol component classes:
Select Tools > Organization to open the Organization dialog box.
From the Classes tab, select one of the symbol classes to edit.
Click Edit to open the Edit Class(es) dialog box.
Select any fill Style other than None (otherwise the texture will not render).
From the Other tab, select the desired Texture from a library or the current file. Select Use Textures/Surface Hatches At Creation to apply the texture/surface hatch at creation.
Click OK to return to the Organization dialog box.
Repeat steps 2 – 6 until all classes have an assigned texture.
Click OK to exit the Organization dialog box. The new settings are applied.
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