In addition to the gobo images available in the pre-defined commercial gobo projection libraries, any square image can be converted into a gobo projection texture.
Most image-based textures are automatically compressed when imported into a Vectorworks file. Imported JPEG files retain the original JPEG data; all other image files are compressed using lossless PNG format.
To create a gobo texture:
Select Spotlight > Visualization > Create Gobo Texture.
The Create Gobo Texture dialog box opens.
Click to show/hide the parameters.
For more information on editing textures, see Editing Textures and Shaders .
Click OK.
If a resource with an image is already present in the file, the Choose Image dialog box opens.
Click to show/hide the parameters.
Select the desired image file and click Open.
If Edit Texture is selected in Step 1, the Edit Texture dialog box opens. Select the desired options and click OK. Click OK again to close the Create Gobo Texture dialog box.
The texture resource is created and is listed in the Resource Browser.
Associate a defined texture with an instrument by entering the texture name in the Gobo 1 or Gobo 2 field of a selected instrument’s Object Info palette, and specify the Gobo Rotation, if any.
A texture can be saved in the default content file in the gobo textures folder located in the Vectorworks application folder [Vectorworks]\Libraries; see Resource Libraries. Import the texture into the default file, or save a new default file within the folder.
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