SpotRend00025.pngShowing Gobo Projections

The gobo textures and color of a selected light instrument can be projected in a rendered simulation. This rendered image allows you to preview the effect of the gobo texture.

Gobo Projection Requirements

To be able to project a gobo texture, the lighting instrument must:

    Have one or two gobo textures specified

    Be aimed at an existing focus area specified in the Focus field of the Object Info palette

    Have its associated light source turned on (either right-click the light, and select Turn On from the context menu, or turn on the light from the Visualization palette)

    Have Draw Beam deselected in the Object Info palette

The following requirements must be met:

    The design layer containing the instrument with gobo texture must also contain 3D geometry (any 3D object that is capable of accepting a Renderworks light) to project the texture

    The Renderworks product must be installed

    Either Fast Renderworks or Custom Renderworks can be used

For Custom Renderworks, at a minimum, Shadows and Textures must be selected in the custom Renderworks settings.

To select the custom settings, select View > Rendering > Custom Renderworks Options. For more information on Custom Renderworks settings, see Custom Renderworks Options.

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Projecting a Gobo Texture

Creating Gobo Textures

Editing Gobo Texture Transparency Settings

Inserting a Gobo Projector

 

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