SpotRend00025.pngShowing Gobo Projections

The gobo textures and color of a selected light instrument can be projected in a rendered simulation. This rendered image allows you to preview the effect of the gobo texture.

Gobo Projection Requirements

To be able to project a gobo texture, the lighting instrument must:

●    Have one or two gobo textures specified

●    Be aimed at an existing focus area specified in the Focus field of the Object Info palette

●    Have its associated light source turned on (either right-click the light, and select Turn On from the context menu, or turn on the light from the Visualization palette)

●    Have Draw Beam deselected in the Object Info palette

The following requirements must be met:

●    The design layer containing the instrument with gobo texture must also contain 3D geometry (any 3D object that is capable of accepting a Renderworks light) to project the texture

●    The Renderworks product must be installed

●    Either Fast Renderworks or Custom Renderworks can be used

For Custom Renderworks, at a minimum, Shadows and Textures must be selected in the custom Renderworks settings.

To select the custom settings, select View > Rendering > Custom Renderworks Options. For more information on Custom Renderworks settings, see Custom Renderworks Options.

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Projecting a Gobo Texture

Creating Gobo Textures

Editing Gobo Texture Transparency Settings

Inserting a Gobo Projector

 

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