DesignSeries00004.pngInserting a Node with the Marionette Tool

The Marionette tool places nodes, and also enables a special Debug mode for troubleshooting.

 

marionettetoolbar.png 

Mode
Description

Current Node list

Opens the Resource Selector to select a node for placement; double-click a node resource to activate it

Insert

Enables the selection and placement of nodes from the Current Node list

Debug

Allows for troubleshooting and debugging networks; see Debugging a Marionette Script for more information

Preferences

Provides the option to cache data from the latest run of the network. Select Cache Last Run in Debug Mode to display the values that flowed through each wire without re-executing the script; see Debugging a Marionette Script.

Marionette nodes are page-based objects, displaying on the screen plane and scaling to the page dimensions. They should be worked with in Top/Plan view.

Nodes are color coded and categorized by function. A node reference is available online at developer.vectorworks.net/index.php/Marionette.

The nodes’ input and output ports have prefixes denoting the type of data that can pass through them.

Prefix
Data type

b

Boolean

h

Handle

i

Integer

item

Item (any object type)

list

List (any object type)

m

Matrix

n

Number/Dimension

p

Point

s

String

v

Vector

marionetteicon.png 

To insert a node:

  1. Click the Marionette tool from the Basic palette, and click Insert mode from the Tool bar.

  2. Click Current Node on the Tool bar. From the Resource Selector, double-click a resource to activate it.

  3. Click in the drawing to place the node.

The node properties can be accessed from the Object Info palette.

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Marionette Node Types

Marionette Networks

Marionette Wrapper Nodes

Creating Menu Commands from Wrapper Nodes

Using Object Nodes

Saving and Exporting Marionette Networks

 

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