Textures are created by defining the shaders that make up the texture. They are resources that are saved with the file and display in the Resource Manager and Resource Selector. Several textures are provided in libraries; see Concept: Resource Libraries.
Apply textures to an object from the Resource Manager or Resource Selector, or from the Render tab of the Object Info palette. See Applying and Mapping Textures for more information.
Textures can be associated with surface hatches to give the appearance of a texture in a monochromatic, hidden line rendering. See Hidden Line Rendering with Surface Hatches.
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