Applying and Mapping Textures

Once a texture resource has been created, it can be applied either to a selected object or to objects assigned to a class. Mapping specifies how a texture is applied to an object; different types of objects require different mapping types.

2D objects cannot have a texture applied; in this case, the Render tab of the Object Info palette displays the message “Cannot apply texture to object.”

When you select a textureable object, the Render tab of the Object Info palette displays controls to assign a texture and adjust the texture mapping to achieve various visual effects. The result of these parameter changes is visible immediately in the drawing, as the selected object is re-rendered. Some objects have specific parts, which can have different textures and mapping types; for example, the texture and mapping type applied to the Top part might be different from those applied to the Sides. For some mapping types, you can use the Attribute Mapping tool to adjust the texture mapping directly.

Decals are special textures that are applied over other textures. They are created from imported images or existing texture resources.

Finally, a Renderworks background can be applied to add impact and realism to the design.

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Texture Projection and Orientation

Applying a Texture to an Object

Direct Texture Mapping

Creating Decal Textures

Concept: Applying Textures by Class to Objects and Components

Applying Renderworks Backgrounds

 

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