Applying a Texture to an Object

To apply a texture to one or more selected objects:

  1. Create or import a texture resource as described in Creating Textures.

  2. Select the object or objects to texture. If more than one object is selected, the texture resource applies to all objects in the selection. Additional mapping parameters are available for multiple selected objects so the texture renders seamlessly.

  3. While existing architectural objects such as walls and roofs can be textured in all Vectorworks products, a Design Series product is required to create the objects.

    Curtain wall textures are determined by frame and panel settings, and cannot be set from the Render tab.

  4. On the Attributes palette, select any Fill Style other than None (otherwise the texture will not render).

  5. Click the Render tab from the Object Info palette and specify the rendering settings.

  6. You can also apply a texture from the Resource Manager. Select the object, and then right-click on the resource, and select Apply from the context menu. Alternatively, double-click the resource, or drag the resource onto the object to apply it. To edit the mapping, use the Object Info palette or the Attribute Mapping tool.

  7. The texture is applied to the selected object(s).

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Applying Textures to Symbols

Direct Texture Mapping

Applying and Mapping Textures

Concept: Applying Textures by Class to Objects and Components

 

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