Command |
Path |
Shortcut |
DMX Controls |
DMX |
● Ctrl+Shift+C (Windows) ● Cmd+Shift+C (Mac) |
The Absolute camera uses DMX to set the camera position. This camera navigates the Vision scene within a fixed range of movement: -1000 m to 1000 m on any given axis. Unlike the Relative camera, the Absolute camera moves by pan and tilt (or yaw and pitch motion) instead of orbiting. You can control the field of view, and saved views are not required.
Because the Disguise camera uses the same functionality as the Absolute camera, they cannot be active at the same time.
To enable external control of the Vision view with an Absolute camera:
1. Select the command.
The DMX Controls dialog box opens.
2.To activate the camera view, select the check box for Camera (Absolute) and specify the Universe and Channel number.
Channel |
Coarse/Fine/Ultra |
Purpose |
%: Function |
1 |
Coarse |
Position X |
0–100: -1000m–1000m |
2 |
Fine |
||
3 |
Ultra |
||
4 |
Coarse |
Position Z |
0–100: -1000m–1000m |
5 |
Fine |
||
6 |
Ultra |
||
7 |
Coarse |
Position Y |
0–100: -1000m–1000m |
8 |
Fine |
||
9 |
Ultra |
||
10 |
Coarse |
Pan |
0–100: -720°–720° |
11 |
Fine |
||
12 |
Ultra |
||
13 |
Coarse |
Tilt |
0–100: -720°–720° |
14 |
Fine |
||
15 |
Ultra |
||
16 |
Coarse |
Vertical Field of View (FOV) |
0–100: 22.5°–225° |
17 |
Fine |
||
18 |
Ultra |
When Vision is synced with a lighting console, or other integrated program, the view changes to match the Absolute camera position.
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