Creating spheres

The Sphere tool creates spheres using one of three modes.

sphere_modes.png 

Mode

Description

Radius

Defines the base of the sphere by radius

Diameter

Defines the base of the sphere by diameter

Center and Radius

Defines the base of the sphere by center (according to the height above the working plane) and radius

The sphere radius can be changed with the Reshape tool (see Reshaping extruded objects and solid primitives), the radius can be modified from the Object Info palette, and the resolution can be adjusted through the 3D Conversion Resolution setting (see Vectorworks preferences: 3D pane).

Sphere by radius

Mode

Tool

Tool set

Shortcut

Radius

Sphere_Radius_mode.png 

Sphere

sphere_tool.png 

3D Modeling

Shift+3

To create a sphere by radius:

1.      Click the tool and mode.

2.Click to set the center of sphere base.

3.Move the cursor to the desired radius and click to set the radius of the sphere base. The radius can also be set in the Data bar.

Shapes200034.png 

Sphere by diameter

Mode

Tool

Tool set

Shortcut

Diameter

Sphere_Diameter_mode.png 

Sphere

sphere_tool00037.png 

3D Modeling

Shift+3

To create a sphere by diameter:

1.      Click the tool and mode.

2.Click to set the first point on the sphere base diameter.

3.Move the cursor to the desired diameter and click to set the diameter of the sphere base.

Shapes200038.png 

Sphere by center and radius

Mode

Tool

Tool set

Shortcut

Center and Radius

Sphere_CenterAndRadius_mode.png 

Sphere

sphere_tool00041.png 

3D Modeling

Shift+3

To create a sphere by center and radius:

1.      Click the tool and mode.

2.Click to set the center of the sphere base on the working plane.

3.Move the cursor and click to set the height of the sphere above the working plane.

4.Move the cursor to the desired radius and click to set the radius of the sphere base. The radius can also be set in the Data bar.

The center and height, relative to the working plane, of the sphere is automatically established if the first click is on a snap point—for example a 3D locus or vertex on another 3D object.

When in a non-isometric view, the sphere is created centered on the working plane.

Shapes200042.png 

 

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