Assigning patch information
Properly configured addresses are required for scene items to respond to a DMX lighting console. In Vision, all universes and channels start at 1, not 0 (zero).
Lighting devices, RGB mesh objects, and DMX transforms can be patched from the Properties palette or the Patch dialog box. DMX-controlled items can be patched from the DMX Controls dialog box or the Patch dialog box.
The Patch dialog box displays all patchable scene items and their address information, sorted and filtered as desired. The channel availability diagram shows channel usage and errors for each universe.
The number of universes depends on the Vision dongle and license.
Setting the address
To quickly change the address of a single item:
From the Patch list, double-click on the Universe or Channel number.
Edit the value directly.
To set the universe for a selection of items:
Command |
Path |
Set Universe |
Context menu |
Select one or more items from the Patch list.
Right-click on a selected item and select the command.
The Set Universe dialog box opens.
Specify a universe for the item or items.
Patching sequentially
Command |
Path |
Patch Sequentially |
Context menu |
A selection of items can be assigned to sequential channels in a specified universe.
To patch items sequentially:
Select the items from the Patch list.
Right-click on a selected item and select the command.
The Patch Sequentially dialog box opens.
Specify a universe for the items, and then set the first channel.
The selected items are patched sequentially based on the specified start address.
Resolving conflicts
Command |
Path |
Resolve Conflicts |
Context menu |
When there is a conflict due to overlapping or duplicated addresses, they display with a red highlight in the Patch list and the Channel Availability diagram. Conflicts can be resolved automatically.
To resolve conflicts:
Select the items with a conflict from the Patch list.
Right-click on a selected item and select the command.
If space is available in the universe, an appropriate DMX address is assigned to the items, resolving the conflicts.