Patching
Use the Patch dialog box to view and edit the DMX address of the following scene items:
Lighting devices
RGB mesh objects
Layers with DMX transforms
DMX-controlled cameras
DMX-controlled ambient intensities
DMX-controlled haze vertical/horizontal speeds
The Patch list can be sorted and filtered to show the desired data. Edit the address of a single item directly from the Patch list. Use context menu commands to edit the patching of multiple items: set the universe, patch items sequentially, and resolve conflicts (see Assigning patch information). In addition to DMX patching, you can export, import, and print patching data.
To open the Patch dialog box:
Select the command.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Filter |
Filters the scene items by a specified universe, lighting device manufacturer, item type, or displayed name. Select Show All to display all of the patchable scene items in the Patch list. The Filter field is also a search box. Type some or all of the text for the desired filter and press Enter; the search is not case sensitive. |
Export |
Exports the patch information for all scene items in comma-separated value (csv) format to a Vision .v3p patch file; specify the file name and location |
Import |
Imports patch information from a Vision .v3p patch file |
|
Saves the patch information as a PDF file |
Close |
Closes the Patch dialog box |
Patch list |
Lists the scene items and their patch information (according to the selected Filter), including universe and channel assignment; click on a column heading to sort the list in ascending or descending order |
Channel Availability |
Displays channel usage per universe. Green areas represent channels in use; red are in conflict. The number of universes shown depends on the Vision dongle and license. |