SpotlightInserting an LED screen

Mode

Tool

Tool set

Modes for The Symbol Insertion tool

LED Screen

Audio/Video

The Light-emitting Diode (LED) object simulates a variety of low-resolution LED screens in arrays on a base structure.

LED_array.png 

To insert an LED screen or array:

Click the tool and the insertion modes.

Click to place the object in the drawing, and click again to set the rotation. The first time you use the tool in a file, a properties dialog box opens. Set the default parameters. The parameters can be edited later from the Object Info palette.

Click to show/hide the parameters.Click to show/hide the parameters.

Parameter

Description

Module Shape

Select a shape for the screen modules in the array

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Tile Flat

Creates rectangular-shaped modules

Tile Cap

Creates rectangular-shaped modules with frosted caps

Disk Flat

Creates round modules

Disk Cap

Creates round modules with frosted caps

Tube

Creates tube-shaped modules

Dome

Creates dome-shaped modules

Width

Specifies the width of each module in the array

Height

For tiled arrays, sets the height (length) of each module in the array

Cap Depth

For capped arrays, sets the depth of each module's cap

Tube Orientation

For tube arrays, specifies whether the tubes are oriented vertically or horizontally

Length

For tube arrays, sets the length of one of the tube modules

Build Array Based On

 

Module Counts and Spacing

Sets the size of the entire LED array based on the number of modules specified in the horizontal and vertical directions, as well as the horizontal and vertical spacing distance set between the modules

Overall Dimensions and Spacing

Sets the size of the entire LED array based on the specified array width and height, as well as the horizontal and vertical spacing between the modules; the screen count is automatically calculated

Overall Dimensions and Module Counts

Sets the size of the entire LED array based on the specified array width and height, as well as the number of modules specified in the horizontal and vertical directions; the spacing is automatically calculated

Array Width/Height

Specifies the width and height of the entire LED array, when the array is based on overall dimensions

Horizontal/Vertical Spacing

Specifies the spacing between modules in the horizontal and vertical directions, when the array is based on spacing parameters

Horizontal/Vertical Count

Specifies the number of modules in the horizontal and vertical directions, when the array is based on the module counts

Module Total

Displays the total calculated number of modules in the array

Width/Height (Calc.)

Displays the calculated width and height of the array, when determined by module count and spacing

H/V Spacing (Calc.)

Displays the calculated module spacing in the horizontal and vertical directions, when the array is determined by the overall dimensions and module counts

H/V Count (Calc.)

Displays the total number of modules in the horizontal and vertical directions, when the array size is determined by the overall dimensions and module spacing

Pixels Per Module H/V

Specifies the number of horizontal or vertical pixels for each module (for calculation purposes only; does not affect the module display)

Array Size (Pixels)

Displays the total number of pixels for the entire LED array

Array Aspect

Specifies the aspect ratio of the array

Base Structure

Select a base structure for the array; modify the appearance of the structure by selecting Class LED Array Parts and then editing the structure class

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Blocks

Creates a structure of individual blocks bases for each module

Frame

Creates a single frame for the entire array

Curtain

Creates a single background for the array

Web

Creates a webbed structure behind the modules

Vert. Strips

Places the LED modules in vertical columns

Horiz. Strips

Places the LED modules in horizontal rows

None

Does not create a base structure for the array; displays only the LED modules

Base Width

Specifies the width of blocks, vertical or horizontal strips, or the entire frame

Base Height

Specifies the height of blocks, vertical or horizontal strips, or the entire frame

Base Depth

Specifies the depth of blocks, vertical or horizontal strips, or the entire frame

Horizontal Inset

Sets the horizontal distance (margin) between the horizontal edge of the base structure and the array

Vertical Inset

Sets the vertical distance (margin) between the vertical edge of the base structure and the array

Pleat Width

For curtain or web structures, specifies the pleat width of the curtain (2D only for web structures)

Pleat Depth

For curtain or web structures, specifies the pleat depth of the curtain (2D only for web structures)

Webbing Width

For web structures, sets the width of the connecting web segments

Tilt

Specifies the tilt angle of the screen array

Simple 3D

Creates a single textured 3D polygon to represent the screen modules; this speeds rendering when each module does not need to be shown individually

Edit Array Image

Opens the Edit Aray Image dialog box; see Setting the image on the video screen

Array Image

Displays the name of the current screen image

Wattage

Enter the required wattage, for power consumption calculations and reporting

Note

Adds a note, which can be placed in the drawing with the Text Options 

Text Options

Opens the Text Options dialog box, to enable the display and format the text of labels

Default Text Positions

Restores text labels to their default positions

Classes

Opens the Classes dialog box, to specify class naming for the various portions of the LED screen. This allows portions of the LED screen to be set to visible, grayed, or invisible.

Use the standard class, select a class from the list of classes present in the drawing, or create a new class. Select <LED Screen Class> to place the LED screen element in the same class as the LED screen.

Class Prefix: Specifies an optional default root class naming standard for all LED screen parts; click Assign Default Classes With Prefix to begin all LED screen class names with the prefix, so that they are sorted together.

Assign Default Classes With Prefix: Sets the class names for all LED screen elements to the standard, using the Class Prefix if there is one.

LED screen elements: For each portion of the LED screen, specifies the class name standard; the class names shown here are applied to the elements.

Update

Updates the object when changes have been made to the Object Info palette parameters

Load Information

An LED screen is considered a distributed load in Braceworks calculations; if the screen is inserted parallel to a rigging object, it is considered to be a load on that structure. Load information is used for Braceworks calculations and reports (Braceworks required).

Include in Calculations

(Braceworks required)

Includes the LED screen in Braceworks calculations; deselect to exclude the object from participating in structural calculations

Load Group Name

The load category is always Video for LED screen objects

Load ID

Enter a unique ID for the load for informational use in reports

Load Name

Identifies the object in load calculations

Distributed Weight

Enter the distributed weight of the LED screen object; changes here also affect the Total Weight value

Total Weight

Enter the total weight of the object

Position

Displays the name of the associated rigging object, if the LED screen is attached. Optionally, attach this object to a rigging object, or change the rigging object association, by entering the Position Name of the rigging object. Delete the name to break the association.

For other methods to attach loads, see Making the attachment.

Equipment Subparts

Lists the subparts that make up the object. These subparts are counted and reported separately in equipment and inventory lists.

The parameters must be selected for display for this type of object in Spotlight preferences: Inventory pane.

Equipment Virtual Parts

Virtual parts are associated with an object and are reported in equipment and inventory lists, but do not display in the drawing. After adding virtual parts, they are listed in the Object Info palette.

Edit Virtual Parts

Opens the Virtual Parts dialog box to add virtual parts to the object; see Managing virtual parts and independent virtual parts

Assign Sources

Opens the Assign Sources dialog box to assign the object and its subparts and virtual parts to an inventory source; see Assigning equipment to an inventory

Setting the image on the video screen

Formatting video screen object labels

Concept: Attaching loads to rigging objects

Managing and reporting equipment lists

 

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