Editing Marionette objects
Marionette objects (also known as object nodes) can be edited by changing either the control geometry or the script.
To edit a Marionette object:
Select the Marionette object to edit.
Select Modify > Edit Marionette Object.
The Edit Marionette Object dialog box opens.
Select whether to edit the control geometry or the script, and optionally specify the future behavior when double-clicking on a Marionette object.
Alternatively, right-click on the object and select Edit Control Geometry or Edit Script from the context menu.
Edit the object as described in Adding control geometry or Editing a network.
Marionette object properties
The object's custom parameters, which are set by instance, can be edited directly from the Object Info palette; the parameters that are set by style display for information purposes but cannot be edited. The Marionette object's style and script can also be accessed.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Style |
Replace, remove, or edit the current style, or create a new Marionette object style for this object; see Changing plug-in object styles from the Object Info palette or Standard plug-in object styles without catalog options. Editing a style changes all instances in the file that use the style. |
Hide style parameters |
Hides the parameters that are set by style and by catalog; these cannot be edited from the Object Info palette |
Wrapper |
Displays the name of the object's wrapper node |
Update |
For objects that depend on other values in the file, such as worksheets or list data, updates an object with changed underlying data |
Edit Script |
For unstyled objects, opens the Marionette script to edit; styled Marionette objects can be edited only from the Plug-in Object Style dialog box |