SpotlightShowing gobo projections

The gobo textures and color of a selected lighting device can be projected in a rendered simulation. This rendered image allows you to preview the effect of the gobo texture.

Gobo projection requirements

To be able to project a gobo texture, the lighting device must:

Have one or two gobo textures specified.

Have its associated light source turned on (either right-click the light, and select Turn On from the context menu, or turn on the light from the Visualization palette).

Have Draw Beam deselected in the Object Info palette.

The following requirements must be met:

The design layer containing the lighting device with the gobo texture must contain 3D geometry upon which to project the texture, and the 3D object must not have a perfectly black fill (which absorbs all light).

Use either Fast Renderworks or Custom Renderworks.

For Custom Renderworks, at a minimum, select Shadows and Textures in the custom Renderworks settings.

To select the custom settings, select View > Rendering > Custom Renderworks Options. For more information on Custom Renderworks settings, see Custom Renderworks options.

Projecting a gobo texture

To project a gobo texture:

Make all the settings and meet all the requirements described in Inserting a gobo projector, and Gobo projection requirements.

Select View > Rendering > Custom Renderworks.

ChurchWindow.png 

Creating gobo textures

Editing gobo texture transparency settings

Inserting a gobo projector

 

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