Creating image prop objects 

Command

Path

Create Image Prop

Model

You can insert “prop” objects made from imported images, such as trees, people, signs, and cars, to make a model look more realistic. An image prop must be in one of the formats listed in Using an image in a texture shader. Most image-based textures are automatically compressed when imported into a Vectorworks file. Imported JPG files retain the original JPG data; all other image files are compressed using lossless PNG format.

For proper display when rendered, an image prop should have a fill style other than None in the Attributes palette.

An image imported for use as a prop is saved as a texture resource. Various libraries of image prop resources are provided in the Vectorworks Libraries (see Concept: Resource libraries).

To add an image prop:

1.      Select the command.

2.If a resource with an image is already present in the file, the Choose Prop Image dialog box opens.

3.Select the desired image file in the Import Image Document dialog box. Click Open.

4.The Image Prop Options dialog box opens. Specify the parameters for the image prop.

The image prop symbol parameters can be edited from the Object Info palette. In the Resource Manager and Resource Selector, the image prop is listed as a symbol/plug-in object, if selected at creation. In addition, a texture is created for use by the image prop. Both the texture and, if created, the symbol/plug-in object, are assigned the name provided in the Image Prop Options dialog box.

When scaling image prop symbols, the height is scaled differently depending on the view. In Top/Plan view, the Y scaling factor determines the height; in 3D views, the Z scaling factor determines the height. Changing the Y scaling factor shows no effect on image prop symbols in 3D, but their height scales accordingly in Top/Plan view. See Scaling symbols from the Object Info palette for more information.

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