Real-time rendering synchronization

The Vectorworks graphic synchronization capability shares a file's geometry, data, and other graphic drawing information via a live link with third-party programs that offer real-time rendering and extensive content libraries.

You can establish a bidirectional link with Epic Games' programs that use the Unreal Engine through a Datasmith Direct link, such as Twinmotion and Unreal Editor (Mac and Windows). The live link's seamless workflow keeps both programs in sync during the design process without requiring repeated file transfers and import/export steps. Use the Datasmith direct link as described in Graphics live synchronization with Datasmith Direct Link.

The Omniverse Connector tool (Windows only) provides a unidirectional live session with the NVIDIA Omniverse collaboration platform, for live syncing with other Omniverse users. The same tool also allows you to publish a 3D model to the Omniverse Nucleus server to be opened, viewed, and modified by other Omniverse users. You can also export the current model to USD Composer or USD Presenter for use on your local machine. See Connecting to the NVIDIA Omniverse collaboration platform.

Additional programs with which Vectorworks users can establish a live link include Lumion and Enscape. The live sync capabilities for Lumion and Enscape are managed by those companies; you can download the plug-ins and obtain support from their respective websites. 

In addition to rendering synchronization, Vectorworks offers a real-time connection to Solibri Office for IFC data exchange (Design Suite product required); see Checking IFC models with Solibri.

Concept: Best rendering practices

 

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