Adding accessories to a door and window assembly
Tool |
Tool set |
Lintel Sill Stool Trim Shutter |
Assembly Edit |
In an assembly layout's object editing mode (see Editing a door and window assembly layout), the Assembly Edit palette offers several tools to to fit accessories to the assembly's frame segments. These accessories are designed specifically to work within door and window assemblies, not as separate objects.
Mullions are added using the Edit Assembly tool's Edit Frames and Mullions mode; see Editing objects in a door and window assembly
To fit an accessory to an assembly frame segment:
Select the tool.
Do one of the following:
Click [Object] Style on the Tool bar to select a resource from the Resource Selector.
Click Preferences to open the object preferences dialog box and specify the tool’s default parameters.
The parameters can be edited later from the Object Info palette; see Editing objects in a door and window assembly.
Move the cursor over the assembly.
Parts of the frame that support the accessory type highlight as you move over them.
Click (Shift-click for multiple selection) to select parts of the frame to add the accessory to, and press Enter, or click the check mark button on the Tool bar.
A single object spans across contiguous segments, and separate objects are placed on non-contiguous segments.
Settings for each accessory object are listed below. Only unstyled objects or parameters set by instance can be edited. Parameters available only on the Object Info palette for all accessory objects are shown in a table at the bottom.
These settings are available in the following locations:
[Object] Preferences dialog box (creating an object)
[Object] dialog box (editing an object)
Object Info palette (editing an object)
[Object] Style dialog box (creating or editing a style)
Lintel settings
Lintels can attach to one or more contiguous frame segments and fit their shape to the segments as one continuous object. Lintels are placed at the center of the frame depth.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Use Style |
From the Resource Selector, double-click a resource to activate it, or click Unstyled. If a styled object is converted to unstyled, the current values are retained, but all parameters are set to By Instance to allow editing. |
By Style/Instance |
A graphic indicates whether each parameter is set to By Style and given a fixed value or set to By Instance and editable in the dialog box. An object style may have a combination of both settings, to balance the need for consistency and flexibility. By Style/Instance settings are established by the style and cannot be changed from the settings dialog box. To edit the object style, see Editing plug-in object styles; editing the style modifies all plug-in objects in the file that use the style. |
General |
|
Interior/Exterior Protrusion |
Enter the interior and exterior lintel protrusion from the interior/exterior face of the frame |
Thickness |
Enter the lintel thickness |
Left End Condition/Right End Condition |
For each end, select whether to define an angle using the parameters below or to wrap the lintel along the frame segment adjacent to the lintel's end |
Angle |
For an angled end, enter the angle from the perpendicular at the end of the object path |
Set angle parallel to adjacent frame segment |
For an angled end, sets the angle parallel to the adjacent frame segment; this overrides any Angle value entered |
Extension |
For an angled end, optionally enter a distance to extend the lintel past the end of its path, as viewed from the exterior side |
Wrap Distance |
For a wrapped end, enter the distance to wrap the lintel along the frame segment |
Use left end conditions for right |
Sets the parameters for the right end to match those for the left end |
Attributes |
|
2D Attributes |
Sets the Top/Plan visibility and attributes for the object when cut. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Lintel Class> to place the attributes in the same class as the lintel object. Set custom pen and fill attributes, or select an option to control them by object (from the Attributes palette), by class, or select None. |
3D Attributes |
Two By Style columns indicate whether the object's material is set by style or instance, and whether the class and texture are set by style or instance. Select a material from the Resource Selector. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Lintel Class> to place the part in the same class as the lintel object. Select a texture from the Resource Selector, or click one of the buttons to use no texture, to use the class texture, or, if the material texture was previously overridden, to revert to the material's texture. |
Sill settings
Sills can attach to one or more contiguous frame segments and fit their shape to the segments as one continuous object. Sills can only be placed to the exterior side of a frame.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Use Style |
From the Resource Selector, double-click a resource to activate it, or click Unstyled. If a styled object is converted to unstyled, the current values are retained, but all parameters are set to By Instance to allow editing. |
By Style/Instance |
A graphic indicates whether each parameter is set to By Style and given a fixed value or set to By Instance and editable in the dialog box. An object style may have a combination of both settings, to balance the need for consistency and flexibility. By Style/Instance settings are established by the style and cannot be changed from the settings dialog box. To edit the object style, see Editing plug-in object styles; editing the style modifies all plug-in objects in the file that use the style. |
General |
|
Sill Type |
Select the sill type, and specify the measurements; sill measurement options depend on the Sill Type selected. Timber sills align with the wall as follows: In a wall, the interior extent of the sill is aligned with the interior face of the core component. In an assembly not in a wall, the interior extent of the sill is aligned with the interior face of the assembly frame. Masonry or brick sills align with the wall as follows: In a wall, the interior extent of the sill is aligned with the exterior face of the core component. In an assembly not in a wall, the interior extent of the sill is aligned with the exterior face of the assembly frame. |
Left End Condition/Right End Condition |
These options apply only to parts of the sill that don't meet wall closures |
Angle |
Enter the angle from the perpendicular at the end of the object path, as viewed from the exterior side |
Set angle parallel to adjacent frame segment |
Sets the angle parallel to the adjacent frame segment and overrides any Angle value entered |
Extension |
Optionally enter a distance to extend the sill past the wall closure extents, when used, or the assembly frame, as viewed from the exterior side |
Use left end conditions for right |
Sets the parameters for the right end to match those for the left end |
Attributes |
|
2D Attributes |
Sets the Top/Plan visibility and attributes for the object when cut. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Sill Class> to place the attributes in the same class as the sill object. Set custom pen and fill attributes, or select an option to control them by object (from the Attributes palette), by class, or select None. |
3D Attributes |
Two By Style columns indicate whether the object's material is set by style or instance, and whether the class and texture are set by style or instance. Select a material from the Resource Selector. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Sill Class> to place the part in the same class as the sill object. Select a texture from the Resource Selector, or click one of the buttons to use no texture, to use the class texture, or, if the material texture was previously overridden, to revert to the material's texture. |
Stool settings
Stools can attach to one or more contiguous frame segments and fit their shape to the segments as one continuous object. Stools can only be placed to the interior side of a frame.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Use Style |
From the Resource Selector, double-click a resource to activate it, or click Unstyled. If a styled object is converted to unstyled, the current values are retained, but all parameters are set to By Instance to allow editing. |
By Style/Instance |
A graphic indicates whether each parameter is set to By Style and given a fixed value or set to By Instance and editable in the dialog box. An object style may have a combination of both settings, to balance the need for consistency and flexibility. By Style/Instance settings are established by the style and cannot be changed from the settings dialog box. To edit the object style, see Editing plug-in object styles; editing the style modifies all plug-in objects in the file that use the style. |
General |
Specify the stool part measurements. The left and right end extensions set the distance the stool extends past the wall closure extents, when used, or the assembly frame. |
Attributes |
|
2D Attributes |
Sets the Top/Plan visibility and attributes for the object when cut. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Stool Class> to place the attributes in the same class as the stool object. Set custom pen and fill attributes, or select an option to control them by object (from the Attributes palette), by class, or select None. |
3D Attributes |
Two By Style columns indicate whether the object's material is set by style or instance, and whether the class and texture are set by style or instance. Select a material from the Resource Selector. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Stool Class> to place the part in the same class as the stool object. Select a texture from the Resource Selector, or click one of the buttons to use no texture, to use the class texture, or, if the material texture was previously overridden, to revert to the material's texture. |
Trim settings
Trim objects attach to the inner edge of one or more contiguous segments of an assembly frame, with a user-defined offset. Exterior trim is placed on the exterior face of the assembly frame, and interior trim is placed on the interior face of the assembly frame, or of the interior face of the wall when using frame extensions.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Use Style |
From the Resource Selector, double-click a resource to activate it, or click Unstyled. If a styled object is converted to unstyled, the current values are retained, but all parameters are set to By Instance to allow editing. |
By Style/Instance |
A graphic indicates whether each parameter is set to By Style and given a fixed value or set to By Instance and editable in the dialog box. An object style may have a combination of both settings, to balance the need for consistency and flexibility. By Style/Instance settings are established by the style and cannot be changed from the settings dialog box. To edit the object style, see Editing plug-in object styles; editing the style modifies all plug-in objects in the file that use the style. |
General |
|
Side |
Select whether the trim piece is on the exterior or interior side of the assembly |
Width/Depth |
Enter the trim's width/depth |
Offset from Frame Edge |
Enter the offset, if any, between the inner edge of the trim and the inner edge of the frame it's attached to |
Start Condition/End Condition |
These options do not apply when the the trim's path is a closed shape or the trim end fits to a wall closure |
Angle |
Enter the angle from the perpendicular at the end of the object path |
Set angle parallel to adjacent frame segment |
Sets the angle parallel to the adjacent frame segment and overrides any Angle value entered |
Extension |
Optionally enter a distance to extend the trim past the end of its path |
Use start conditions for end |
Sets the parameters for the end to match those for the start |
Attributes |
|
2D Attributes |
Sets the Top/Plan visibility and attributes for the object when cut. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Trim Class> to place the attributes in the same class as the trim object. Set custom pen and fill attributes, or select an option to control them by object (from the Attributes palette), by class, or select None. |
3D Attributes |
Two By Style columns indicate whether the object's material is set by style or instance, and whether the class and texture are set by style or instance. Select a material from the Resource Selector. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Trim Class> to place the part in the same class as the trim object. Select a texture from the Resource Selector, or click one of the buttons to use no texture, to use the class texture, or, if the material texture was previously overridden, to revert to the material's texture. |
Shutter settings
Shutters attach to the outer edge of vertical segments of an assembly frame, with a user-defined offset. They can be placed on the exterior and/or interior face of the wall the assembly is inserted into.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Use Style |
From the Resource Selector, double-click a resource to activate it, or click Unstyled. If a styled object is converted to unstyled, the current values are retained, but all parameters are set to By Instance to allow editing. |
By Style/Instance |
A graphic indicates whether each parameter is set to By Style and given a fixed value or set to By Instance and editable in the dialog box. An object style may have a combination of both settings, to balance the need for consistency and flexibility. By Style/Instance settings are established by the style and cannot be changed from the settings dialog box. To edit the object style, see Editing plug-in object styles; editing the style modifies all plug-in objects in the file that use the style. |
General |
|
Side |
Select whether the shutter is on the exterior or interior wall face |
Width |
Enter the width |
Shutter Frame Depth |
Enter the depth of the shutter's frame |
Offset from Frame |
Enter the offset from the assembly frame |
Shutter Type |
Select whether to create a panel frame based on the parameters below or a custom shutter, using the symbol selected below |
Top Shape |
Select whether the top of the panel shutter is square or mirrors the shape of the adjacent top frame segment |
Panel Frame Width |
Enter the width of the panel shutter's stiles and rails |
Number of Panels |
Enter the number of panel divisions |
Custom Shutter Symbol |
For a custom shutter, select the symbol to use |
Attributes |
|
2D Attributes |
Sets the Top/Plan visibility and attributes for the object when cut. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Shutter Class> to place the attributes in the same class as the shutter object. Set custom pen and fill attributes, or select an option to control them by object (from the Attributes palette), by class, or select None. |
3D Attributes |
Two By Style columns indicate whether the object's material is set by style or instance, and whether the class and texture are set by style or instance. Select a material from the Resource Selector. To control appearance and visibility, select a class from the list of classes present in the drawing, or create a new class. Select <Shutter Class> to place the part in the same class as the shutter object. Select a texture from the Resource Selector, or click one of the buttons to use no texture, to use the class texture, or, if the material texture was previously overridden, to revert to the material's texture. |
Assembly accessory settings: Object Info palette
All door and window frame assembly accessory objects share parameters that can be edited only from the Object Info palette.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Style |
Replace, remove, or edit the current style, or create a new plug-in object style for this object; see Changing plug-in object styles from the Object Info palette. Editing a style changes all instances in the file that use the style. |
Hide style parameters |
Hides the parameters that are set by style; these can't be edited from the dialog box or the Object Info palette |
Bounding |
Displays the current number of bound frame segments. Select Pick Frame Segments to manually select/deselect frame segments to bind the object to. Currently bound segments are highlighted; click (or Shift-click) to add or remove segments. Only consecutive segments can be selected. |
Settings |
Opens the [Object] Settings dialog box |