Offsetting the face of a solid
Mode |
Tool |
Tool set |
Shortcut |
Offset Face
|
Push/Pull |
3D Modeling |
Shift+R |
The Offset Face mode offsets planar and non-planar faces of a solid object, while maintaining dependent/adjacent constant radius fillets, to preserve (heal) the relationships between faces.
To offset the face of a solid and heal the adjacent faces in Offset Face mode:
Click the tool and mode.
Click the desired face.
If needed, the Select Face dialog box opens to help select the correct face, as described in Selecting faces. To select the back faces of solids, press the Alt key (Windows) or Option key (Mac) while selecting. To select multiple faces, press the Shift key.
An arrow handle is placed on the selected face, indicating the offset direction. The offset can move in the direction the arrow points, or in the opposite direction.
Click the arrow, and move the cursor to offset the face. The distance can also be specified by entering a value in the Distance field on the floating Data bar. The new solid is previewed on the drawing.
Click at the desired location to edit the solid. If multiple faces are selected, all faces are offset by the same distance.
An offset face object is created. The size of the offset can be changed from the Object Info palette, where other edits can be made as described in Modifying a fillet, chamfer, shell, or offset face object. Offset Face mode can be used on non-history-based objects like walls and stairs, but those features can't be edited.