Editing legacy Renderworks textures of selected objects

The textures and shaders of a selected object that uses legacy Renderworks textures can be edited directly using the Texture menu on the Render tab of the Object Info palette. Changes display immediately in the drawing. The texture mapping can also be edited from the Object Info palette; see Managing object textures from the Object Info palette.

Editing the texture resource from the Object Info palette

To edit the texture resource of a selection:

Select one or more textured objects.

On the Render tab of the Object Info palette, click the arrow next to the texture name to open the Texture menu.

Do one of the following:

Select Edit (Texture Name) Resource to edit the current texture.

Select Duplicate (Texture Name) Resource and Edit to make a copy of the resource for editing. This can be useful to prevent unwanted changes to several objects that use the same texture. Changes made to a copy of the texture only apply to the current selection.

The Edit (Texture Name) dialog box opens, and a preview window is created around the selected object.

Some parameters are not available when you edit a resource from the Object Info palette; to edit those parameters you must access the texture directly from the Resource Manager.

The parameters are the same as those used to create the texture; any changes are reflected directly in the drawing.

Click to show/hide parameters.Click to show/hide parameters.

Parameter

Description

Shaders

Select a different or additional shader, or edit the shader parameters, as described in Creating a texture

Size

Sets the real-world size for each repetition of the texture

Set By Image

For image-based shaders, click to set the real-world size in relation to a segment of the image (if several image-based shaders are used, select the shader in the Choose Image dialog box first). In the Set Image Size dialog box, specify the texture length to use for sizing by dragging the ends of the line segment. Then, specify the real-world size for the line segment in Feature Size.

The size should reflect the file setup. For example, if the layer scale is 1/4” and feet and inches are being used, the size should be in feet, not inches.

Shadows

 

Cast

Allows objects with this texture to cast shadows (for rendering modes that display shadows)

Receive

Allows objects with this texture to receive shadows (for rendering modes that display shadows)

Indirect Lighting Options

Opens the Indirect Lighting Texture Options dialog box, to set any overrides for the texture when rendering with indirect lighting (see Creating a texture)

Preview Options

 

Render Mode

Select a rendering mode for the preview window; this does not change the drawing rendering mode

Update When Values Change

Renders the preview with the selected Render Mode as parameters change; if deselected, the drawing is not updated until the dialog box is closed

Render Selected Object Only

Renders only the selected object as parameters change; deselect to render objects within the preview window as parameters change

(Texture Name) is Used by

Indicates the number of objects in the file with the current texture applied

Editing the shader

If only the shader parameters require editing, access them quickly from the Texture menu rather than editing the texture first.

To edit one of the shaders that makes up the texture of a selection:

Select the textured object(s).

On the Render tab of the Object Info palette, click the arrow next to the texture name to open the Texture menu.

Select Edit (Shader Name) Shader to directly edit one of the shaders that makes up the applied texture.

The Edit (Shader Name) Shader dialog box opens, and a preview window is created around the selected object.

The parameters are the same as those used to create the shader; any changes are reflected directly in the drawing.

Editing the surface hatch

If only the associated surface hatch requires editing, access it quickly from the Texture menu rather than editing the texture first.

To edit the surface hatch associated with the texture of a selection:

Select the textured object(s).

On the Render tab of the Object Info palette, click the arrow next to the texture name to open the Texture menu.

Select Edit Surface Hatch to open the Edit Surface Hatch dialog box.

Edit the surface hatch as described in Editing surface hatches.

 

Was this page helpful?