Lighting positions in represent the hanging points for instruments; they should be placed on the light plot before the instruments are added. Lighting positions manage the numbering of instruments according to the instruments’ location on the lighting position.
Defining the lighting positions first is useful because once the space has been created, with the stage and lighting positions defined, the file can be used as a template for future light plots in that space. For more information on creating templates, see Creating Templates.
Place the lighting positions in their own design layer and in their own classes. A drawing structure based on layers and classes facilitates selecting, viewing, and printing the light plot.
Creating a lighting position is generally a two-step process. First, insert or draw the geometry of the lighting position. Then, convert the geometry into an intelligent lighting position object, ready for instrument placement.
Several different types of objects can be used as the basis for a lighting position object:
● Lighting pipes
● Lighting pipe ladders
● Straight trusses
● Curved trusses
● Custom 2D or 2D/3D geometry that you draw
To convert multiple objects to a single lighting position, group the objects first. Once the geometry is complete, convert it into an intelligent lighting position object with the Convert to Light Position command. You have the option to create a symbol from the geometry, or to embed the geometry into the object. If you choose to create a symbol, you can use it to insert multiple positions with the Lighting Position tool. If this is a uniquely shaped lighting position, or if you want to be able to edit the geometry more easily, choose instead to keep the geometry.
Use the Lighting Position tool to insert symbols from the current file, the symbol libraries, or a Favorites file.
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