Creating detail callouts

Tool

Tool set

Detail Callout

DetailCallout_tool.png 

Dims/Notes

Use the Detail Callout tool to mark an area on the drawing and indicate the location of the detail drawing for it.

In Design Series products, detail callouts have additional functionality.

       Create a detail viewport from an unlinked detail callout.

       Link a detail callout to an existing viewport, for annotation purposes.

       Sync the callout’s drawing title, drawing number, and sheet number with the linked viewport.

       Automatically delete linked callouts when a detail viewport is deleted.

DetailCallout_modes.png 

Mode

Description

Oval

Creates an oval callout using Box mode; see Creating ovals

Rectangle

Creates a rectangular callout using Corner to Corner mode; see Creating rectangles 

Rounded Rectangle

Creates a rounded rectangular callout using Proportional or Symmetrical mode; see Creating rounded rectangles

Proportional

Click to draw a rounded rectangular callout with proportional corners

Symmetrical

Click to draw a rounded rectangular callout with symmetrical corners

Fillet Radius

Enter the corner radius for a symmetrical rounded rectangular callout

Polyline

Creates a polyline callout using the six polyline creation options

Polyline creation options

Select one of six types of control points for the vertices of the polyline; see Creating polylines.

The Fillet Radius value for Arc Vertex Polyline mode is independent of the Fillet Radius value for Symmetrical Rounded Rectangle mode.

Style

Opens the Resource Selector to select a detail callout for placement; double-click a resource to activate it

Preferences

Sets the default parameters for callouts

To insert a detail callout:

1.      Click the tool and mode.

2.Do one of the following:

       Click Style on the Tool bar to select a resource from the Resource Selector.

       Click Preferences to open the object properties dialog box and specify the tool’s default parameters.

The parameters can be edited later from the Object Info palette.

3.Click a drawing mode from the Tool bar, and do one of the following:

       For a callout in the shape of an oval, rectangle, or rounded rectangle, click to begin the shape, and then click to complete the shape and create the callout.

       For a polyline callout, click to begin the polyline, and then click to set each polyline vertex. Click the start point (for a closed polyline) or simply double-click to complete the polyline and create the callout.

Editing detail callouts

Once a callout is in the drawing, you can edit it from the Object Info palette. The following additional options are available when editing detail callouts.

Option

Description

Style list options

       Replace: Applies a different style to this object

       Convert to Unstyled: Allows you to modify the settings and marker layout for this object only

       Edit Style: Allows you to modify the settings and marker layout for all objects in the drawing that use the current style

See Creating styles for markers and drawing labels for details.

Create Detail Viewport

(Design Series required)

For a marker that is not already linked to a viewport, opens a dialog box to create a detail viewport (see Creating detail viewports)

Navigate to Viewport

(Design Series required)

For a marker that is linked to a viewport, navigates to the viewport

Edit Marker Layout

(unstyled markers)

 

Opens an editing window to change the geometry and text in the marker; see Creating styles for markers and drawing labels

Vertex-based object controls

See Editing vertex-based objects

You can also adjust the shape or location of the callout object, which will change the contents of the detail viewport associated with the callout. If there are multiple instances of the detail callout, all instances are updated.

The Reshape tool has two reshape modes for both oval and rounded rectangular detail callout markers. To reshape an oval marker, click Polyline or Oval mode from the Tool bar. To reshape a rounded rectangular marker, click Polyline or Rounded Rectangle mode. (See 2D reshape modes.)

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Creating detail viewports

 

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