Land00013.pngCreating Hardscape Objects

A hardscape object consists of paved areas with joint patterns and optional borders. A boundary hardscape or pathway hardscape can be created. To draw a hardscape object, either use the Hardscape tool, or create a polyline and then select the Create Objects from Shapes command (see Creating Objects from Shapes). The hardscape object can modify the site model.

The following modes are available.

hrdscp_modes.png 

Mode
Description

Hardscape

Opens the Resource Selector to select a resource for placement; double-click a resource to activate it

Boundary Configuration

Creates a hardscape with a boundary configuration, defining an area with an optional border

Pathway Configuration

Creates a hardscape along a path

Pathway Edge options

For the pathway configuration, sets where to create the pathway in relation to the drawn polyline

Polyline creation options

Selects the method for drawing the polyline upon which the hardscape object is based; see Creating Polylines

Preferences

Sets the default preferences for the hardscape object

Hardscape_tool.png 

To create a hardscape object:

  1. Click the Hardscape tool from the Site Planning tool set.

  2. Do one of the following:

  3.     To use an existing hardscape from the resource libraries, click Hardscape on the Tool bar. From the Resource Selector, double-click a resource to activate it.

        To create a custom hardscape, click Preferences from the Tool bar. From the Hardscape Object Settings dialog box, set the default properties and click OK. The properties can be edited from the Object Info palette.

    The Stipple joint patterns are a processor-intensive action for large hardscape objects and can significantly increase regeneration time.

    When drawing a hardscape object with a curved boundary, speed the regeneration time by setting the 2D conversion resolution in Vectorworks preferences to low (see Vectorworks Preferences: Edit Tab).

  4. Click the appropriate mode in the Tool bar to specify the creation method of the hardscape object. Select whether to create a boundary or pathway hardscape object.

  5. The hardscape configuration can also be changed after creation from either the Hardscape Object Settings dialog box or the hardscape context menu commands (see Converting the Hardscape Object to a Boundary or Pathway Configuration).

    For information on the Polyline tool modes, see Creating Polylines.

  6. Click to set the hardscape object’s start point.

  7. Click to set the end of the segment and the beginning of the next. Continue drawing segments in this manner until the hardscape object is complete. Return to the start point (for boundary configurations), or simply double-click (for either pathway or boundary configurations) to finish creating the hardscape object.

  8. When classing the subcomponents of the hardscape object, such as the joints or tags, the class visibility of the specified class controls the visibility of the corresponding subcomponent. The class attributes are only applied to the corresponding subcomponent when the Use at Creation option is selected for the class. For example, if the Joint Class is set to the Site-Hardscape Comp-Main Joint class, and that class specifies a hatch Fill Style, edit the class and select the Use at Creation option to apply the fill attribute.

  9. If the hardscape 3D Type is set to Pad Modifier or Texture Bed Modifier, update the site model to apply the modification. Select the site model and click Update from the Object Info palette.

  10. If the hardscape is sloping, specify the slope properties in the Object Info palette and/or by adjusting slope indicator control points and reshaping the modifier corners (see Editing the Hardscape Object Settings).

The hardscape object can be edited in object editing mode by selecting the hardscape and selecting Modify > Edit Hardscape, or right-clicking and selecting Edit Slab from the context menu.

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Editing the Hardscape Object Settings

Concept: Hardscape Fills and Joint Patterns

Specifying Hardscape Joint Patterns

Editing Hardscape Fills and Joint Patterns

Applying Colors

Updating a Site Model

Setting Class Attributes

 

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