Adding projectors

Tool

Tool set

Projector

 

Modify Scene

The Projector tool adds a projector to the scene.

In a simple model, insert a projector and a video screen. Check the model, projector beams, and appearance of the video on the screen to ensure nothing is obstructing a proper projection to the designated screen.

An advanced workflow might involve leveraging Vision’s heat map feature to perform a projector study, where multiple projectors are blended together on the media server side to appear as a single large projection surface.

This tool inserts Vision projectors, not GDTF projectors. You can export a video screen or blended screen from Vectorworks as a GDTF projector.

To add a projector to the scene:

Click the tool.

The Projectors dialog box opens.

Select the projector to insert, and set the parameters.

Click to show/hide the parameters.Click to show/hide the parameters.

Parameter

Description

Fixture Mode

Lists the available projectors. The devices can be listed in different ways; click the disclosure arrow to expand the category.

All: Lists all lighting devices alphabetically by name.

Manufacturer: Lists all lighting devices alphabetically by manufacturer name.

Click on the column heading to sort the list in ascending or descending order.

DMX Footprint

Displays the number of control channels used by the projector. Click on the column heading to sort the list in ascending or descending order.

Search

Enter a search term, and click Search. Only projectors that contain the search term display in the list; click the disclosure arrow to expand the list.

Universe

Enter the universe number assigned to the projector

Channel

Enter the channel number assigned to the projector

Trim Height

Specify the height of the projector above the zero plane

Click in the Scene window to insert the projector.

The Assign Video Input dialog box opens.

Provide a Name for the video input.

The Select Video Input dialog box opens.

Do one of the following:

Associate a video source, such as an NDI stream or UVC source, with the projector. See Assigning video inputs for more information.

Click Cancel to assign a video source or a static image to the projector later from the Properties palette.

The projector properties can be edited from The Properties palette.

Keystoning to set the projector image on the surface

Use the keystoning method to manipulate the light output for a proper projection onto a surface. Keystoning ensures the output aligns properly with the screen. Use a vertical keystone for simple situations; for complex situations that require more adjustments, use the four corner method.

To use keystoning for the projector:

Select the projector. Assign a source with the Source Input, or select a Test Image.

In the Properties palette, select a Keystone Color. Choose a bright color that contrasts with the source video or test image.

Do one of the following:

If the video only requires slight adjustment vertically, select the Vertical Keystone Mode. Enter a value in Vertical Keystone to adjust the video; the projection adjusts in real time.

For drag-and-drop keystone adjustments, select Four Corner Keystone Mode (alternatively, right-click on the projector and select Four Corner Keystone). The Four Corner Keystone dialog box opens; move the dialog box to be able to see the projection screen surface, which adjusts in real time. Drag each corner of the keystone shape to adjust the image or video to properly fit the screen. If needed, click Reset Keystone to return the handles to their default positions.

Return the Keystone Color to (0, 0, 0).

DMX control of projectors

Adding lasers

Adding objects

Adding lighting devices

The application window

The Scene Graph palette

Replacing scene objects and fixtures

Deleting scene objects and fixtures

 

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