Vision

Welcome to Vision 2021 pre-visualization software for entertainment design and production professionals. Vision allows you to previz the conventional lights, moving lights, video, and other effects that make up a production, simulated in the context of the event venue. Use Vision to program and cue your show, whether you are selling a concept to the client, testing lighting cues, or conforming lighting systems for a new venue. You can previz without being at the venue or having a crew on standby. Experiment with looks and cues, and review the options with clients and artists before the actual load-in.

For quick answers while using a feature in Vision, use Context-sensitive help.

New features

The following table contains a list of new and improved features for the Service Pack 3 release of the Vision 2021 software.

Feature

Purpose

Location

grandMA3 connectivity

With the integration of viz-key technology, Vision can connect with any type of grandMA3 lighting control system. Use the new Select MA3 Software Version dialog box to install the viz-key and select which version of MA3 software to connect with Vision. As a member of the MA-Net3 network, the Vision computer can use all granted parameters for visualization. With the viz-key attached, Vision gains access to the non-granted parameters too.

Connecting to MA-Net3

The following table contains a list of new and improved features for the initial release of the Vision 2021 software.

Feature

Purpose

Location

Disguise EVO integration

Vision supports integration with Disguise EVO, to enable lighting visualization and media programming for .mvr files

Rendering video with Disguise EVO

DMX control of the Disguise camera

Document preferences: Rendering tab

New DMX-controlled cameras

New cameras are available in the DMX Controls dialog box; these allow a lighting console or other integrated program to control the viewport view with DMX.

       The pre-existing cameras were renamed as Relative cameras.

       A new Absolute camera uses DMX to set the camera position and control the FOV.

       A new Disguise camera enables integration with the Disguise EVO program.

Using DMX controls

Performance improvements

The physics and rendering engines have been reworked for significant performance improvements

Not applicable

 

Patching improvements

In addition to patching fixtures, the Patch dialog box now supports the patching of RGB mesh objects; DMX transforms; and DMX-controlled cameras, ambient intensities, and haze speeds

Patching

Finer control of shadows

A new document preference, Cast Shadows, controls shadow behavior for individual objects and layers

Object and fixture parameters

Higher quality metal materials

Shiny materials now appear more realistic due to the following updates:

       Ambient lighting creates specular highlights.

       Objects reflect the environment when a panoramic background or background color is applied.

Object and fixture parameters

New icons

New icons for tools and the DMX Recorder give the Vision interface a modern look

Not applicable

Texture transparency options

Now you can use the alpha channel from the primary texture as the rendering mask, or use an alpha texture

Object and fixture parameters

Finer control of the bump effect on textures

Now you have finer control of Bump Strength, to control the intensity of surface contours for all textures

Document preferences: Rendering tab

Simplified Properties palette for a multiple selection

For a multiple selection of scene items, the Properties palette has been condensed for easier navigation. Now it shows only one set of parameter values for all selected items. Heterogeneous values are clearly indicated by two asterisks.

The Properties palette

Better palette navigation

Now you can expand or collapse all “child” items on the Scene Graph palette and Properties palette

The Scene Graph palette

The Properties palette

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Installing and launching Vision

Using Vision with Vectorworks

Vision basics

Customizing the display

Opening files

Merging files

Saving files

The Scene window

Preferences

Editing the scene

The Properties palette

DMX transforms

Assigning textures

Focusing conventional fixtures

Saving the scene as an image

Saving the scene as a movie

Using DMX controls

Patching

Using the help system

Copyright and trademark information

 

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