Welcome to Vision 2021 pre-visualization software for entertainment design and production professionals. Vision allows you to previz the conventional lights, moving lights, video, and other effects that make up a production, simulated in the context of the event venue. Use Vision to program and cue your show, whether you are selling a concept to the client, testing lighting cues, or conforming lighting systems for a new venue. You can previz without being at the venue or having a crew on standby. Experiment with looks and cues, and review the options with clients and artists before the actual load-in.
For quick answers while using a feature in Vision, use Context-sensitive help.
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The following table contains a list of new and improved features for the Service Pack 3 release of the Vision 2021 software.
Feature |
Purpose |
Location |
grandMA3 connectivity |
With the integration of viz-key technology, Vision can connect with any type of grandMA3 lighting control system. Use the new Select MA3 Software Version dialog box to install the viz-key and select which version of MA3 software to connect with Vision. As a member of the MA-Net3 network, the Vision computer can use all granted parameters for visualization. With the viz-key attached, Vision gains access to the non-granted parameters too. |
The following table contains a list of new and improved features for the initial release of the Vision 2021 software.
Feature |
Purpose |
Location |
Disguise EVO integration |
Vision supports integration with Disguise EVO, to enable lighting visualization and media programming for .mvr files |
Rendering video with Disguise EVO |
New DMX-controlled cameras |
New cameras are available in the DMX Controls dialog box; these allow a lighting console or other integrated program to control the viewport view with DMX. ● The pre-existing cameras were renamed as Relative cameras. ● A new Absolute camera uses DMX to set the camera position and control the FOV. ● A new Disguise camera enables integration with the Disguise EVO program. |
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Performance improvements |
The physics and rendering engines have been reworked for significant performance improvements |
Not applicable
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Patching improvements |
In addition to patching fixtures, the Patch dialog box now supports the patching of RGB mesh objects; DMX transforms; and DMX-controlled cameras, ambient intensities, and haze speeds |
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Finer control of shadows |
A new document preference, Cast Shadows, controls shadow behavior for individual objects and layers |
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Higher quality metal materials |
Shiny materials now appear more realistic due to the following updates: ● Ambient lighting creates specular highlights. ● Objects reflect the environment when a panoramic background or background color is applied. |
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New icons |
New icons for tools and the DMX Recorder give the Vision interface a modern look |
Not applicable |
Texture transparency options |
Now you can use the alpha channel from the primary texture as the rendering mask, or use an alpha texture |
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Finer control of the bump effect on textures |
Now you have finer control of Bump Strength, to control the intensity of surface contours for all textures |
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Simplified Properties palette for a multiple selection |
For a multiple selection of scene items, the Properties palette has been condensed for easier navigation. Now it shows only one set of parameter values for all selected items. Heterogeneous values are clearly indicated by two asterisks. |
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Better palette navigation |
Now you can expand or collapse all “child” items on the Scene Graph palette and Properties palette |
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